package game;

import org.lwjgl.input.Keyboard;

import parameters.Vec2f;
import data.ResourcesManager;
import event.KeyboardEvent;
import event.MouseEvent;

import interfaces.IDrawable;
import interfaces.IUpdatable;

public class Game implements IDrawable, IUpdatable{
	private ResourcesManager resourcesManager;
	
	public Game(ResourcesManager rm){
		this.resourcesManager = rm;
	}
	
	@Override
	public void update(long deltaTime) {
	}

	@Override
	public void redraw() {
	}
	
	public void handleKeyboardEvent(KeyboardEvent event){
		
	}
	
	public void handleMouseEvent(MouseEvent event){
	}
}
